-This guide is for players who actually listen to team leaders, and follow orders.
-This guide only covers Destruction Mode.
-I am not a "pro" but I'm a tactitian.
-You need to know how to aim and shoot and follow orders in order to succesfully use this guide.
(no pro moves needed, bunny hop, quick scope etc etc.)
-This guide only covers Destruction Mode.
-I am not a "pro" but I'm a tactitian.
-You need to know how to aim and shoot and follow orders in order to succesfully use this guide.
(no pro moves needed, bunny hop, quick scope etc etc.)
Radio commands.
-This is a good feature that crossfire has, it makes commanding easier.
-Use this effectively and your team will succesfully and you and your team will pin point an enemy with out
having actual vision of it.
-Use this effectively and your team will succesfully and you and your team will pin point an enemy with out
having actual vision of it.
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Map/Mini map/Radar or what ever buko likes to call it XD:
-the radar is very useful, I recommend everyone to use it.
-When a team mate dies, the enemy is probably near the area.
-Take a look on what weapon killed your enemy, your speculations should be:
-When a team mate dies, the enemy is probably near the area.
-Take a look on what weapon killed your enemy, your speculations should be:
Melee:
small range from your team mates death spot.
Pistol:
small range from your team mates death spot
medium range from your team mates death spot
medium range from your team mates death spot
note: for anacondas and Deagles
large range from your team mates death spot
large range from your team mates death spot
SMG:
small range from your team mates death spot
medium range from your team mates death spot
possible large range from your team mates death spot
medium range from your team mates death spot
possible large range from your team mates death spot
Rifle:
small range from your team mates death spot
medium range from your team mates death spot
large range from your team mates death spot.
Snipers range from your team mates death spot.
medium range from your team mates death spot
large range from your team mates death spot.
Snipers range from your team mates death spot.
Sniper Rifles
small range from your team mates death spot
medium range from your team mates death spot
large range from your team mates death spot.
Snipers range from your team mates death spot.
medium range from your team mates death spot
large range from your team mates death spot.
Snipers range from your team mates death spot.
Of course, the nearer are you from your team mate, the faster you can reach the enemy who killed him/her.
if you're far away, from your team mates death spot. try to think where the enemy is headed.
if you're far away, from your team mates death spot. try to think where the enemy is headed.
Example:
Global risk:
your team mate who is rushing died at long A from black widow map near the terrace.
your position is on your base camping near the big doors.
your best guess should be long A near the bombsite, you will have visual if you check.
Global risk:
your team mate who is rushing died at long A from black widow map near the terrace.
your position is on your base camping near the big doors.
your best guess should be long A near the bombsite, you will have visual if you check.
here's a picture so you guys could easily understand.
So assuming X is your team mates Death spot.
The enemy who killed him is probably within those ranges.
So assuming X is your team mates Death spot.
The enemy who killed him is probably within those ranges.
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Common Strategies
Rush
-All teams rush from base to either A or B site.
Advantages:
-You will get your enemies off guard.
-Fast games
-High chance of wiping out the enemy in a matter of seconds.
-Can do both Solo rush or Team rush.
Disadvantages
-You have to deal with grenades if you rush too often
-Predictable
-Most team rushes fail in public games. (Because when you actually say rush A or rush B most of your team won't listen leaving you rushing the enemy team base alone.)
Camping
-Hide and wait for the enemy.
Advantages:
-High chances of breaking a rushers stance.
-Prevents the enemy from reaching the bomb sites. (leaving them no choice but to go to the other.
Disadvanteges:
-Highly predictable
-you will be an easy target if the enemies know the map
-looters can be annoying, they will follow you around to your camp site till he fires at you for you to notice him leaving your spot erm. spotted.
-All teams rush from base to either A or B site.
Advantages:
-You will get your enemies off guard.
-Fast games
-High chance of wiping out the enemy in a matter of seconds.
-Can do both Solo rush or Team rush.
Disadvantages
-You have to deal with grenades if you rush too often
-Predictable
-Most team rushes fail in public games. (Because when you actually say rush A or rush B most of your team won't listen leaving you rushing the enemy team base alone.)
Camping
-Hide and wait for the enemy.
Advantages:
-High chances of breaking a rushers stance.
-Prevents the enemy from reaching the bomb sites. (leaving them no choice but to go to the other.
Disadvanteges:
-Highly predictable
-you will be an easy target if the enemies know the map
-looters can be annoying, they will follow you around to your camp site till he fires at you for you to notice him leaving your spot erm. spotted.
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Global Risk (from spawn point)
Here are the views from the sniping camps. just figure them out on your own. ^^
Black list (from spawn point)
I did not include the Original straight route to site B, because.. This can be easily countered by Global risks who rush, Or rush at the right route.
My way of rushing is more reliable
-You surprise the rushers at the door, you will also catch the rushers at the original B site straight route off guard.
Here are the views from the sniping camps. just figure them out on your own. ^^
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Up next!